The World Is Not Enough: Prima's Official Strategy Guide |
Common terms and phrases
00 BOND ahead ALARM allows ammo arena attack avoid begin blast Body bomb BOND 00 BOND 007 BOND BOND BOND BONDO building Bullion Camera Card CHANNEL clear climb collect completes Objective continue Control damage destroy door drop Elektra elevator eliminate enemies enter equip escape Exit explosion face FILMSTOCK THE WORLD fire floor Follow gadgets Grapple guard hall hallway head High hold hostages immediately Inside Introduction Jones jump King leads Locator locked look mission move Once opponent panel pass path Phone pipeline plays protect quickly Range reach Renard safe shoot side situations sniper staircase stand step stop street submarine TELEPHONE tells terrorists turn left turn right waiting walk walkway wall Watch weapon Zukovsky Zukovsky's