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Why use computers to make art?
Creating computer sculptures and animations
Evolution of form generation systems
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actor algorithm animation applied artistic systems artworks band bdef bend birth branch Bump mapping bundle camera centre Chap Chapter CNSX Colour and texture colour white complex computer form computer graphics computer image Computer/Cibachrome constructive solid geometry create Cycle defined dimensional form drawing system ESME evolutionism example form definition Form Grow form space fractal horn function gene bank gene interpolation gene space gene values gives hardware horn ribs 20 horn sphere implemented input forms key frames light lobster location point marriage menu mouse move movedown number of ribs operations parameters parent pixels position primitives produces programming random ray casting Ray tracing recursion ribcage rotation scale script selection shows specified specular reflection sphere eg stack 20 stack eg structure style subcolour subhorns surface characteristics tail techniques Tentac three dimensional torus trans transform rules tree vdiff vector virtual sculpture visual voxel William Latham WINCAT