What Computers Can't Do: The Limits of Artificial Intelligence |
Contents
Introduction | 67 |
Ten Years of Research in Artificial | 89 |
Phase II 19621967 Semantic Information Processing | 130 |
Copyright | |
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Allen Newell already analysis analyzed argument artificial intelligence Bobrow brain chess cited in note claim Cognitive Simulation completely concepts context context-free defined described determinate difficulties digital computer empirical epistemological everyday example experience explicit facts Fodor formal function gestalt Gestaltists global goals H. A. Simon heuristic heuristic program human behavior Ibid information processing information-processing input intelligent behavior involved knowledge learning Leibniz linguistic logical machine Marvin Minsky meaning means-ends analysis micro-world mind Minsky Minsky's natural language Neisser Newell and Simon objects operations organization Papert paradigm pattern recognition perception philosophical physical physical symbol system Plato play possible possibly relevant principle problem solving psychology question reason recognize robot rules Schank script seems semantic sense Seymour Papert Shaw SHRDLU significance simple situation sort specific structure success symbolic Terry Winograd theory tion traits trying understanding Weizenbaum Winograd Wittgenstein workers