Designing the User Interface: Strategies for Effective Human-computer Interaction |
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Contents
Human Factors of Interactive Software | 3 |
Theories Principles and Guidelines | 41 |
Menu Selection Systems | 85 |
Copyright | |
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Designing The User Interface: Strategies for Effective Human-Computer ... Ben Shneiderman No preview available - 1987 |
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acceptance actions allow appear applications approach become begin changes characters choices clear coding color command complex computer systems concepts consistent create cursor devices difficult direct display document editor effective entry error evaluation example experience experimental fields Figure format frequent function graphics guidelines Human Factors implementation important improved increased indicate individual instructions interactive interactive systems interface issues keyboard keys knowledge language learning letters managers manipulation manual menu messages move multiple names natural novice objects offer operations organization performance pointing position possible preferred presentation Press printed problem productivity rapid rates reading reduce response satisfaction screen seconds selection sequence simple specific speed strategies structure style subjects success suggest task typeahead users visual window