The World of Quest, Volume 2As Quest begrudgingly comes to terms with having to care for a spoiled princeling, the pair make their way into the deadly Forest of Edj to seek out the Rocks - the oldest, wisest, and most boring beings in all of Odyssia - to find "The Dagger of the Way" before the forces of evil do. But the two are separated while facing the perils of the forest. While Quest is pursued by an angry mob of Snarls, Nestor meets up with the wily griffin, Graer, who may have his own agenda. With Lord Spite gathering his most fierce minions, a mysterious new ally may be the key to tipping the scales in favor of our heroes. |
Contents
Section 1 | 44 |
Section 2 | 74 |
Section 3 | 91 |
Section 4 | 92 |
Section 5 | 97 |
Section 6 | 109 |
Section 7 | 111 |
Section 8 | 116 |
Section 9 | 122 |
Section 10 | 141 |
Other editions - View all
Common terms and phrases
aack absolutely achin aiiiiii allegiance spell andar awwww babies battle blast bodyguard bound brilliant broad-jaw broken captured cool dagger Deceit defeat definitely don’t eat famous feel pain fought goin gonna graer greetings griffin guys handiwork Hate haven’t hello hereby hmmm hmmmm I’m fine kinda looks lord magic maker master of evil mind never nice nuts ogun okay old friend open the door path perhaps piggybacked prince nestor quest ra h rebound effect refuse to pay rocks rouster run faster runt shadowseed sire snarl somethin sta ed graer suppose talking tell traitor twenty uh-oh w-w-what wait ward spell surrounding what’s whatisthis whoa wing witch woke yeah yer folks you’re you’ve МН