Understanding Mobile Human-Computer Interaction
Taking a psychological perspective, this book examines the role of Human-Computer Interaction in the field of Information Systems research.
The introductory section of the book covers the basic tenets of the HCI discipline, including how it developed and an overview of the various academic disciplines that contribute to HCI research. The second part of the book focuses on the application of HCI to Information Systems research, and reviews ways in which HCI techniques, methodologies and other research components have been used to date in the IS field. The third section of the book looks at the research areas where HCI has not yet been fully exploited in relation to IS, such as broadening user groups and user acceptance of technology. The final section of the book comprises of a set of guidelines for students to follow when undertaking an HCI based research project.
* Offers a comprehensive insight into the social shaping of technology
* Includes in depth analysis of HCI issues relating to mobile devices
* Provides guidelines, technical tips and an overview of relevant data analysis techniques to help students develop their own research projects
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2 User Characteristics
3 Research Methods
4 HCI Research Methods
5 Design Issues for Mobile Systems
6 Social Usability
7 Research Guidelines for Projects
8 Data Analysis
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addition analysis approach asked assess Attitude Score behaviour calculate carry chapter cinema listing service cognitive walkthrough context correlation data collection devices and applications discussed environment example experience factor graphical user interface heuristic evaluation human-centred design human–computer interaction idea impact important individual differences information service interface interview keypad entry location-based services look Mann-Whitney menu mobile applications mobile devices mobile HCI research mobile phone call mobile phone conversation mobile phone service mobile technology navigation non-parametric observational older users participants PDA application people’s Personal Digital Assistants personality prototype Psychology public places questionnaire relation requirements research methods sample screen significant social spatial ability specific speech-based mobile phone statistical stylus t-test Table Task Completion Technical Tip techniques think aloud protocol touch-tone tourist information guide train two-tailed test usability wireless wizard Wizard of Oz