Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings
This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.
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AAAI Abstract agents algorithm Anchorhead animation approach architecture Artificial Intelligence audio authorial control authoring tool Berlin Heidelberg 2008 causal characters cognitive communication Conference create described diﬀerent Digital Storytelling DM action domain drama management eﬀects emotions environment evaluation example experience explore fabula Fašade fictional ﬁrst flashback game engine game master game story game world goals Holodeck ICIDS implementation improvisational improvisational theatre inﬂuence input Interactive Drama Interactive Fiction interactive narrative interactive story interactive storytelling interactor interface Iurgel LNCS Mateas NetLogo nodes non-player character non-verbal behaviors Ofﬂine participants performance planner play player characters player model plot preconditions reader reader model role role-play Role-Playing Games RPGs scene script selection Semacode simulation situation specific Spierling Springer Springer-Verlag Berlin Heidelberg story decisions story events story world storytelling systems structure suspense Szilas Eds technologies TIDSE tion user’s VB-POCL vignette Virtual Actors