Digital Character Development: Theory and Practice, Second Edition

Front Cover
CRC Press, Oct 7, 2015 - Computers - 304 pages
0 Reviews

Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.

Digital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines:

  • Evolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed
  • Contemporary issues, such as the "Uncanny Valley" phenomenon, that affect character design decisions
  • Process of building characters: anatomical considerations, character motion systems, deformation (muscle and skin) systems, facial setup, and rig synthesis and construction
  • Animation technology: keyframe strategies, curve interpolation, motion capture, procedural animation, artificial intelligence, crowd simulations, and interactive characters
  • Future of digital characters, including research questions that remain outstanding and the challenges for work beyond them

The second edition of this book has been significantly updated to reflect the latest trends and innovations in digital character development. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Character Technology
53
Animation Technology
197
Conclusions
271
References
289
Copyright

Other editions - View all

Common terms and phrases

About the author (2015)

Rob O’Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.

Bibliographic information