Digital Character Development: Theory and Practice, Second Edition
Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for
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acter action actors anatomy animated characters animation systems articulation attributes avatar basic behavior blend shapes body character animation character model character motion character rig character setup artist Character Technical Director character technology character’s complex Computer Graphics constraint create curve defined deformation system digital characters DreamWorks Animation dynamics elements emotional example face facial Feature Feature Feature Figure film and games functionality game engines Gears of War human implemented industry intentionally left blank interface interpolation joints Ken Perlin layer look markers mesh method module motion capture motion capture data motion system move muscle node object performance pipeline Pixar polygonal pose position procedural procedural animation production real-time result rigger rotation scene scripted shot simulation skin Sony Pictures Imageworks squash and stretch studios successful digital character surface techniques Tippett Studio Uncanny Valley Video Game visemes visual