What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
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LibraryThing ReviewUser Review - breadhat - LibraryThing
Very engaging; I felt like I learned quite a few useful things about teaching. The style is straight-forward and tailored to a mass audience, and the central conceit of the book makes for a palatable ... Read full review
LibraryThing ReviewUser Review - wendellg - LibraryThing
Despite the first two sleep-inducing chapters, a fascinating and compelling book. Gee presents a convincing argument that learning is essentially social, rather than mental, in nature; and that video ... Read full review
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What Video Games Have to Teach Us About Learning and Literacy. Second ...
James Paul Gee
Limited preview - 2007