Game Programming for Teens

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Course Technology, 2003 - Juvenile Nonfiction - 350 pages
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This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.

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About the author (2003)

Sethi attends high school in Fair Oaks, California. He has been an avid web designer for several years. Singh runs Standard Design, designing and developing Web sites.

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