Critical Issues in Electronic Media

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Simon Penny
SUNY Press, Jan 1, 1995 - Social Science - 298 pages
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Critical Issues in Electronic Media is an interdisciplinary sourcebook that offers new critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. Some of the contributions focus on the dynamics of specific emerging media such as interactive media, while others look at the cultural conditions formed by, and forming around, new technological complexes. Still others examine contemporary technocultural manifestations against a background of social and technological history.
The contributors are professionally and geographically diverse, representing professional fields such as computer graphics, video, sound, drama, and visual arts as well as media, cultural and literary theory, and the social sciences. Together, these essays provide a rich survey of contemporary technological critique and offer a perspective on creative practice in technological media.
 

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Contents

INTRODUCTION
1
Suck on This Planet of Noiset McKenzie Work
7
InQuest of Presence Virtuality Aurality and Televisions Gulf War Frances Dyson
27
Consumer Culture and the Technological Imperative The Artist in Dataspace Simon Penny
47
Technology is the Peoples Friend Computers Class and the New Cultural Politics Richard Wright
75
Utopian Plagiarism Hypertextuality and Electronic Cultural Production Critical Art Ensemble
105
Virtual Worlds Fascinations and Reactions Florian Rotzer
119
Transforming Mirrors Subjectivity and Control in Interactive Media David Rokeby
133
Image Language and Belief in Synthesis George Legrady
187
Track Organology Douglas Kahn
205
Of Monitors and Men and Other Unsolved Feminist Mysteries Video Technology and the Feminine Nell Tenhaaf
219
The Irresistible Interface Videos Unknown Forces and FireLit Waves David Tafler
235
One Video Theory some assembly required Gregory Ulmer
253
BIBLIOGRAPHY
275
CONTRIBUTORS
287
INDEX
293

Encapsulated Bodies in Motion Simulators and the Quest for Total Immersion Erkki Huhtamo
159

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About the author (1995)

Simon Penny is Associate Professor of Art and Robotics at Carnegie Mellon University. He has worked in electronic media arts as an artist, writer, and teacher for over ten years and has lectured, published, and exhibited widely in the United States, Europe, and Australia.

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