Critical Issues in Electronic Media
SUNY Press, Jan 1, 1995 - Social Science - 298 pages
Critical Issues in Electronic Media is an interdisciplinary sourcebook that offers new critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. Some of the contributions focus on the dynamics of specific emerging media such as interactive media, while others look at the cultural conditions formed by, and forming around, new technological complexes. Still others examine contemporary technocultural manifestations against a background of social and technological history.
The contributors are professionally and geographically diverse, representing professional fields such as computer graphics, video, sound, drama, and visual arts as well as media, cultural and literary theory, and the social sciences. Together, these essays provide a rich survey of contemporary technological critique and offer a perspective on creative practice in technological media.
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Suck on This Planet of Noiset McKenzie Work
InQuest of Presence Virtuality Aurality and Televisions Gulf War Frances Dyson
Consumer Culture and the Technological Imperative The Artist in Dataspace Simon Penny
Technology is the Peoples Friend Computers Class and the New Cultural Politics Richard Wright
Utopian Plagiarism Hypertextuality and Electronic Cultural Production Critical Art Ensemble
Virtual Worlds Fascinations and Reactions Florian Rotzer
Transforming Mirrors Subjectivity and Control in Interactive Media David Rokeby
Image Language and Belief in Synthesis George Legrady
Track Organology Douglas Kahn
Of Monitors and Men and Other Unsolved Feminist Mysteries Video Technology and the Feminine Nell Tenhaaf
The Irresistible Interface Videos Unknown Forces and FireLit Waves David Tafler
One Video Theory some assembly required Gregory Ulmer
Encapsulated Bodies in Motion Simulators and the Quest for Total Immersion Erkki Huhtamo
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abstract aesthetic antipodality apparatus art practice artwork audience aural autoeroticism bachelor machine become body camera cinema Cinerama communication complex concept context create critical cultural Cyberspace discourse electronic art electronic media ence environment experience Felix Guattari feminine Florian Rotzer function global graphics historical ideas ideology Imax immersive individual installation interactive artist interactor interface invention Luce Irigaray MacPaint McKenzie Wark means medium memory ment metaphor mirror monitor motion simulator move narrative nology Paul Virilio philosophy photographic physical plagiarism political possible postmodern potential present Press Prix Ars Electronica production recombinant recombinant texts relation relationship representation rhetoric ride film screen sense Siggraph Simon Penny social sound space spectator structure tech techno-utopian television theory third nature tion traditional transformed University vector viewer virtual reality visual
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Electronic culture: technology and visual representation
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