Heuristic Programming in Artificial Intelligence: The Second Computer OlympiadDavid N. L. Levy, Don F. Beal The proceedings of the 2nd Computer Olympiad, a conference conceived as an event to bring together computer programmers and research workers who are interested in programming intelligent games. Topics discussed range from mechanical bridge players to programs for Go, Chinese chess and checkers. |
Contents
Preface | 9 |
The First Soviet Computer Olympiad | 15 |
Awari | 26 |
Copyright | |
13 other sections not shown
Common terms and phrases
algorithm analysis applied approach Artificial Intelligence Awari better bidding Black Bridge called chance checkers Chess Chinese Chess Chinook complexity Computer Olympiad configuration consider construction database decision deep forks defensive depth described determine developed discussed draw endgame evaluation function example experiments Explorer Figure forced fork four given hand heuristic human implementation important improve initial interesting king knowledge lead learning least less lines losing loss Machine match mean Medal methods move Nine Men's Morris nodes North opening opponent perfect information pieces play player points positions possible present probability problem procedure provides reason represent require rules score sequence shows simulated Smart Game Board solved South space starting stones strategic map strength structure suit Table tournament tree turn University White World