## 3D Math Primer for Graphics and Game Development3D Math Primer For Graphics And Game Development Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers. The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each Chapter Help Reinforce The Concepts. This Book Explains Basic Concepts Such As Vectors, Coordinate Spaces, Matrices, Transformations, Euler Angles, Homogenous Coordinates, Geometric Primitives, Intersection Tests, And Triangle Meshes. It Discusses Orientation In 3D, Including Thorough Coverage Of Quaternions And A Comparison Of The Advantages And Disadvantages Of Different Representation Techniques. The Text Describes Working C++ Classes For Mathematical And Geometric Entities And Several Different Matrix Classes, Each Tailored To Specific Geometric Tasks. Also Included Are Complete Derivations For All The Primitive Transformation Matrices. |

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#### Review: 3D Math Primer for Graphics and Game Development

User Review - GoodreadsIt's a great book to start on this topic. Maybe you can complement it with an OpenGL book. It has exercises in each chapter, they're very good to check progress. Read full review

#### Review: 3D Math Primer for Graphics and Game Development

User Review - GoodreadsShawn P recommended this book for us non-CIS guys that want to get deeper into 3D. Worked with him on an animated film, before he left to work at a major game studio. Great guy, very knowledgeable... what I'm sayin is, I trust his judgment. Read full review

### Other editions - View all

3D Math Primer for Graphics and Game Development, 2nd Edition Fletcher Dunn,Ian Parberry Limited preview - 2011 |

3D Math Primer for Graphics and Game Development, 2nd Edition Fletcher Dunn,Ian Parberry Limited preview - 2011 |