OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.1OpenGL? is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate images, and perform such tasks as alpha blending, antialiasing, depth cueing, and texture mapping. The OpenGL? Reference Manual, Second Edition, documents all OpenGL functions, including brand new features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics. Each reference page fully describes: C specifications Relevant parameters The effects of functions Possible errors generated by functions Associated effects Reference pages for the OpenGL Utility Library (GLU) and the OpenGL extension to the X Window System (GLX) are included in this manual. The first edition of the OpenGL Reference Manual was written by Kurt Akeley, Kevin P. Smith, Jackie Neider, and Mark Segal of Silicon Graphics, Inc.; and Sally Browning of SABL Productions. The second edition has been completely revised and updated for OpenGL, Version 1.1 , by Renate Kempf and Chris Frazier, in collaboration with the ARB. 0201461404B04062001 |
Common terms and phrases
accepted value alpha array attributes bits blue byte callback called clamped clipping color buffer color index commands component const context converted corresponding execution created curve defined depth described DESCRIPTION disabled display list effect element enabled ERRORS evaluated execution of glBegin execution of glEnd factor flag floating-point values format four fragments frame buffer function GL_INVALID_ENUM GL_INVALID_OPERATION GL_INVALID_VALUE GLdouble glEnable GLenum GLfloat glGet with argument GLint glMap2 glPixelTransfer GLsizei glTexImage1D greater green height implementation indicating initial value integer value internal light maps matrix memory mode NAME negative normal NOTES NURBS object OpenGL operations PARAMETERS params returns pixel plane pointer polygon position primitives range raster reference rendering representable resulting returns one value RGBA scale selection SPECIFICATION void Specifies stack stencil stored supported surface symbolic constant texture coordinates texture image vertex vertices visual width window