Body Language: Advanced 3D Character Rigging (Google eBook)
Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.
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A Head above the Rest Controlling
What Are You Looking At? Realistic Eyes
Show Your Teeth Creating the Mouth
Cant You See What Im Saying? Logical
Control That Face of Yours Working with
Deforming and Organizing Your
UV Mapping and UVLayout
Arms of Mass Deformation Real
Hands That Grab Your Attention Hand
The Skinny on Skinning Effective Surface
About the Companion CD
animation Attribute Editor bend blendshapes cartoony center of gravity Channel Box chapter character character’s choose clavicle cluster condition node connections contrapposto create curve default deformation Doublewave Driven Key duplicate falloff fingers FK/IK switch follow these steps forearm Freeze Transformations geometry hand hotkeys Hypergraph Hypershade influence objects interface inverse kinematics joint chain joystick lip sync lips locator look master control Maya MEL script menu middle mouse button morph motion mouth move movement Muscle neck null group NURBS options Orient Paint Skin parent constraint percent phonemes pipeline pole vector position realistic rename reverse foot rigged jaw right-click root control root joint scapula Script Editor set-driven keys setup shape shoulder shown in Figure shows simple skeleton slider snap Spine Wave squash and stretch stretch sure surface target techniques tool torso tutorial UVLayout viseme window wrist you’ll ZBrush