Win at Checkers

Front Cover
Courier Corporation, Jun 1, 1956 - Games & Activities - 144 pages
Improve your game or learn checkers from Millard Hopper, the Unrestricted Checker Champion of the World. Here is a book that will appeal to all your questions — often even before you ask them — and impart many of the championship secrets of a perennially popular recreation.
The book actually presents, in simple terms, a lifetime of checker experience by one of the greatest players of all time. Individual chapters discuss the basic principles of the game, experts' shots and traps, how the beginner loses, standard openings, locating your best move, the end game, opening "blitzkrieg" moves, ways to draw when you are one man less than your opponent, two and three-move restrictions, and the standard rules of checkers. In other words, here is a book that treats checkers as a game of skill, not just as the casual recreation or "kid's" game most people feel it is.
Your questions are anticipated in more than 100 detailed questions and answers about both specific situations and general principles. A new Appendix, prepared specifically for this edition by the author, lists match, and tournament scores of recent years.

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