Design for Human Scale |
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aesthetic American appearance architects architecture areas become building built cars chair chambered nautilus child choice City collection color communicate consumer countries cultural decentralization Design for human developed developing countries dice difficult drawings easy ecology elderly electric electronic energy engine environment example expensive experience face Figure four furniture hand human scale important industrial Institute Italy Japanese John Charlton lamp less light lines living London look manufactured materials means Michigan models natural nearly Note objects Photograph play possible problems question radios repair response result schools sell sense shape simple society solution solve specific square structures teaching testing things third understand United University users usually visual workers York young