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Why Do We Have Emotional Responses to Fiction?
A Comparative Framework
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actions actor-participant actually adventure games aesthetic reality alien amygdala anger argue artifact emotions aspects associations audience Bernard Perron bodily changes boxer cause chapter character's characters claim cognitive complex conscious context create cutscenes David Bordwell different emotions different media tend discuss ecological emotions Electronic Arts emotional contagion emotional responses emotionally engage environment epistemic reality example experience facial expressions fear feedback feel Fight Night film's first-person shooter four emotion types game design game emotions game events gameplay genre goals Grim Fandango images imagine inputs interactive Jesper Juul Juul look ludologists ludology Manny melodramas mirror neurons monster moving narrative emotions notion objects play player principle of aesthetic proprioceptive punch questions representations responses to artworks roles sadness scene screen sense sensory reality slime specific Stella Dallas stimuli story traditional media types of emotions Ubisoft unconscious appraisal understand videogames viewer visual watching a film