Learning to Solve Problems with Technology: A Constructivist PerspectiveRather than focus on technology as a tool toteach with, this book stresses that technology-video, hypermedia, the Internet, etc.-is an excellent tool tolearn with. The emphasis is on learning to solve problems. By concentrating on problem solving with several specific media, the authors show how a variety of technologies can be used to engage students in personally and socially constructed meaning. They address the Internet, and how it can be used to foster community building; video, and how naturally students take to being behind the camera; and multimedia, as a new form of interactive literacy. The Internet material also includes a section on creating a personal or group website, plus coverage of cybermentoring. For teachers in computer classes and media centers-of students at all grade levels. |
Contents
Problem Solving Is Meaningful Learning | 19 |
Information to Knowledge | 31 |
Building TechnologySupported Learning | 69 |
Copyright | |
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audio authentic authentic assessment browser camcorders camera chapter classroom clip cognitive flexibility collaborative complex construct constructivist context create decision dents described develop digital storytelling discussion e-mail edit educational effective elements engage evaluate example experience explore feedback Figure goals help students hypermedia hypertext ideas images iMovie important instruction interactions Internet Jonassen knowledge base Knowledge Forum learners learning activities learning communities learning environments Learning Processes MathWorlds meaningful learning ment mental models mentors microworlds movie multimedia multiple Nardoo participants performance perspectives problem solving Problem-Solving Processes produce questions QuickTime require responses role rubric for assessing share simulations skills social StarLogo story problems StorySpace Swiki task teachers teaching television thinking tion topics understanding users videocamera videoconferencing videodisk videotape virtual reality WebQuest