GPU Pro 2

Front Cover
CRC Press, Apr 19, 2016 - Computers - 470 pages
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
 

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Contents

Part I Geometry Manipulation
1
Part II Rendering
39
Part III Global Illumination Effects
121
Part IV Shadows
205
Part V Handheld Devices
275
Part VI 3D Engine Design
327
Part VII GPGPU
385
Back cover
4-34
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