Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction

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John Wiley & Sons, Oct 1, 2009 - Education - 144 pages
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Jossey-Bass Guides to Online Teaching and Learning

Learning Online with Games, Simulations, and Virtual Worlds

Strategies for Online Instruction

Clark Aldrich

Learning Online with Games, Simulations, and Virtual Worlds

The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.

Praise for Learning Online with Games, Simulations, and Virtual Worlds

"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book."
— Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University

"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences."
— Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary

"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools."
— Rick Van Sant, professor of learning and technology, Ferris State University

 

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Contents

DO HIGHLY INTERACTIVE VIRTUAL ENVIRONMENTS WORK BETTER?
THE WHY
CLARIFYING WHAT WE MEAN BYHIGHLY INTERACTIVE VIRTUAL ENVIRONMENTS
INTERACTIVITY LEVELS 0 THROUGH 6
INTERACTIVITY LEVELS AND LEADERSHIP MODELS
SIMULATION ELEMENTS
GAME ELEMENTS
PEDAGOGICAL ELEMENTS
THE SETUP
FROM REAL LIFE TO SIMULATION
TEACHING THE INTERFACE
FIRST PUBLIC SIMULATION PLAY
PUTTING TOGETHER GROUPS FOR MULTIPLAYER OR TEAM BASED SIMS
COACHING DURING THE STUDENT USE
AFTER ACTION REVIEWS
FROM SIMULATION BACK TO REAL LIFE

TASKS AND LEVELS
GENRES OF STAND ALONE SIMS
FOUR CONCLUDING THOUGHTS
DIFFERENT CULTURE DIFFERENT RULES
LEARNING TO LOVE FRUSTRATION AND ANTICIPATE RESOLUTION
WHEN THE MOST VALUABLE THING FOR A COACH TO DO IS NOTHING
WHY USE DISTANCE LEARNING PROGRAMS AT ALL?
WHEN TO USE HIGHLY INTERACTIVE CONTENT
COSTS ASSOCIATED WITH HIVES
CONNECT WITH OTHER INTERESTED PROFESSIONALS
ACCESS THE CONTENT
INFRASTRUCTURE SELECTION CRITERIA
CONTENT SELECTION CRITERIA
SELFPACEDSINGLE PLAYER ASYNCHRONOUS OR SYNCHRONOUS
TRUST
TECHNICAL SUPPORT FOR STUDENTS
CHUNKING CONTENT
PILOTING
THE NEED FOR FRONT LOADING
PETER SHEAS SIM FOR WRITING
ONLINE VERSUS FACE TO FACE
INTO THE BREACH
WHY NOT MEASURE EXPERIENCE WITH A MULTIPLECHOICE TEST?
ASSESSMENT STRATEGIES
ASSESSMENT TECHNIQUES FOR GRADING STUDENT PERFORMANCE
CONCLUSION
BUILDING SUPPORT FOR HIVEs
WHAT DOES SUCCESS LOOK LIKE FOR YOU?
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About the author (2009)

The Author

Clark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.

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