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Peter Norvig's libraryResults 111-120 of 174

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Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

Yoav Shoham, Kevin Leyton-Brown - 2008 - Computers - Limited preview
Multiagent systems combine multiple autonomous entities, each having diverging interests or different information. This overview of the field offers a computer science perspective, but also draws on ideas from game theory, economics, operations ...
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Rules of Encounter: Designing Conventions for Automated Negotiation Among ...

Jeffrey S. Rosenschein, Gilad Zlotkin - 1994 - Computers - Limited preview
Provides a unified, coherent account of machine interaction at the level of themachine designers (the society of designers) and the level of the machine interaction itself (theresulting artificial society).
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An Introduction to Genetic Algorithms

Melanie Mitchell - 1998 - Computers - Limited preview
Genetic algorithms are used in science and engineering for problem solving and as computational models. This brief introduction enables readers to implement and experiment with genetic algorithms on their own. The descriptions of applications and ...
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Genetic Algorithms in Search, Optimization, and Machine Learning

David Edward Goldberg - 1989 - Computers - Snippet view
A gentle introduction to genetic algorithms. Genetic algorithms revisited: mathematical foundations. Computer implementation of a genetic algorithm. Some applications of genetic algorithms. Advanced operators and techniques in genetic search ...
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The Design of Innovation: Lessons from and for Competent Genetic ...

David Edward Goldberg - 2002 - Computers - Limited preview
This volume shows readers how to design and implement genetic algorithms thatsolve hard problems quickly, reliably, and accurately.
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Artificial General Intelligence

Ben Goertzel, Cassio Pennachin - 2007 - Computers - Limited preview
“Only a small community has concentratedon general intelligence. No one has tried to make a thinking machine . . . The bottom line is that we really haven’t progressed too far toward a truly intelligent machine. We have collections of dumb ...
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Artificial Intelligence for Games

Ian Millington - 2006 - Art - No preview available
Creating robust artificial intelligence is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often dependent on the quality of the AI. However, AI is still not well ...
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The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the ...

Marvin Minsky - 2007 - Science - Limited preview
In this mind-expanding book, scientific pioneer Marvin Minsky continues his groundbreaking research, offering a fascinating new model for how our minds work. He argues persuasively that emotions, intuitions, and feelings are not distinct things ...
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Artificial Intelligence for Computer Games: An Introduction

John David Funge - 2004 - Computers - No preview available
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the ...
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