James Paul Gee - Computers - 2005 - 122 pages
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the ...
Mark J. P. Wolf - Games - 2008 - 380 pages
Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.