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Books Books 1 - 10 of about 40 related to Game Physics Engine Development.   

Artificial Intelligence for Games

Ian Millington - Art - 2006 - 856 pages
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Artificial Intelligence for Games

Ian Millington, John Funge - Art - 2009 - 872 pages
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the ...
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Game Physics

David H. Eberly, Ken Shoemake - Art - 2004 - 776 pages
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Game Physics

David H. Eberly, Ken Shoemake - Art - 2004 - 776 pages
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Game Physics

David H. Eberly - Computers - 2010 - 902 pages
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to ...
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Digital Images and Art Libraries in the Twenty-first Century

Susan Wyngaard - Art - 2003 - 183 pages
This work provides an in-depth look at the technology that art librarians must understand in order to work effectively. It covers a wide range of subjects, including digital ...
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