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Books Books 1 - 5 of about 5 related to Designing Virtual Worlds.   

Synthetic Worlds: The Business and Culture of Online Games

Edward Castronova - Computers - 2008 - 344 pages
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment ...
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Developing Online Games: An Insider's Guide

Jessica Mulligan, Bridgette Patrovsky - Computers - 2003 - 495 pages
A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game.
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Play Between Worlds: Exploring Online Game Culture

T. L. Taylor - Computers - 2009 - 208 pages
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps -- as players slip in and out of complex social networks that ...
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Internet Culture

David Porter - Art - 2013 - 288 pages
The internet has recently grown from a fringe cultural phenomenon to a significant site of cultural production and transformation. Internet Culture maps this new domain of ...
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