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Books Books 1 - 7 of about 7 related to Designing Virtual Worlds.   

MMOs from the Inside Out: The History, Design, Fun, and Art of Massively ...

Richard A. Bartle - Computers - 2015 - 735 pages
This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside ...
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MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing ...

Richard A. Bartle - Computers - 2015 - 514 pages
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer ...
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Developing Online Games: An Insider's Guide

Jessica Mulligan, Bridgette Patrovsky - Computers - 2003 - 495 pages
A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game.
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Synthetic Worlds: The Business and Culture of Online Games

Edward Castronova - Business & Economics - 2005 - 332 pages
With more than five million active players worldwide, online games have become too big to ignore.
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The State of Play: Law, Games, and Virtual Worlds

Jack Balkin, Beth Simone Noveck - Games - 2006 - 304 pages
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit ...
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