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Books Books 1 - 10 of about 45 related to Synthetic Worlds: The Business and Culture of Online Games.   

Exodus to the Virtual World: How Online Fun Is Changing Reality

Edward Castronova - Social Science - 2007 - 256 pages
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees ...
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The immigrant welfare effect: take-up or eligibility?

Edward Castronova - 1999 - 21 pages
Are immigrants on welfare because they are more likely to be eligible or because they are more likely to claim benefits for which they are eligible? The answer is politically ...
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Virtual Economies: Design and Analysis

Vili Lehdonvirta, Edward Castronova - Business & Economics - 2014 - 312 pages
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind ...
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Wildcat Currency: How the Virtual Money Revolution Is Transforming the Economy

Edward Castronova - Business & Economics - 2014 - 320 pages
Private currencies have always existed, from notes printed by individual banks to the S&H Green Stamps that consumers once redeemed for household items. Today’s economy has ...
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Regulating Markets: A BIT of Virtual Economies

Vili Lehdonvirta, Edward Castronova - Business & Economics - 2015 - 18 pages
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind ...
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Working Through Synthetic Worlds

Dr Jeffrey G Morrison, Mr Kenneth W Kisiel, Dr C A P Smith - Computers - 2012 - 446 pages
Working Through Synthetic Worlds explores different tasks that might benefit by being performed within a synthetic world. The term 'synthetic world' refers to a subset of ...
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The State of Play: Law, Games, and Virtual Worlds

Jack Balkin, Beth Simone Noveck - Games - 2006 - 304 pages
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit ...
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Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

Julian Dibbell - GAMES - 2007 - 336 pages
Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy ...
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Play Between Worlds

T. L. Taylor - 2009 - 208 pages
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A World of Excesses: Online Games and Excessive Playing

Dr Faltin Karlsen - Sports & Recreation - 2013 - 178 pages
Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive ...
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