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Books Books 1 - 10 of about 45 related to Synthetic Worlds: The Business and Culture of Online Games.   

Exodus to the Virtual World: How Online Fun Is Changing Reality

Edward Castronova - Business & Economics - 2008 - 256 pages
Surveys the growing popularity of virtual reality worlds as represented by such online games as World of Warcraft and Second Life, explaining how virtual arenas have become ...
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The immigrant welfare effect: take-up or eligibility?

Edward Castronova - 1999 - 21 pages
Are immigrants on welfare because they are more likely to be eligible or because they are more likely to claim benefits for which they are eligible? The answer is politically ...
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Wildcat Currency: How the Virtual Money Revolution Is Transforming the Economy

Edward Castronova - Business & Economics - 2014 - 265 pages
An intriguing look at the exploding phenomenon of unregulated private currencies and how they will change our economy forever
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Virtual Economies: Design and Analysis

Vili Lehdonvirta, Edward Castronova - Business & Economics - 2014 - 294 pages
How the basic concepts of economics -- including markets, institutions, and money -- can be used to create and analyze economies based on virtual goods.
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Regulating Markets: A BIT of Virtual Economies

Vili Lehdonvirta, Edward Castronova - Business & Economics - 2015 - 18 pages
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind ...
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Virtual Justice

LAW - 2010 - 226 pages
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Designing Virtual Worlds

Richard A. Bartle - Computers - 2004 - 741 pages
A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds ...
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The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the ...

Peter Ludlow, Mark Wallace - Computers - 2007 - 295 pages
A behind-the-scenes account of the emergence of a fascinating virtual universe that is at once colorful, important, and unpredictable, with shocking consequences in the real world.
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Total Engagement: How Games and Virtual Worlds Are Changing the Way People ...

Byron Reeves, J. Leighton Read - Business & Economics - 2009 - 288 pages
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron ...
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Play Between Worlds: Exploring Online Game Culture

T. L. Taylor - Computers - 2009 - 206 pages
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps -- as players slip in and out of complex social networks that ...
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