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Books Books 1 - 10 of about 41 related to Racing the Beam: The Atari Video Computer System.   

Stella and Combat: A BIT of Racing the Beam

Nick Montfort, Ian Bogost - Games - 2014 - 46 pages
The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. This BIT examines the ...
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Persuasive Games: The Expressive Power of Videogames

Ian Bogost - Games - 2010 - 464 pages
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form ...
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Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter - Computers - 2012 - 328 pages
This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the ...
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Unit Operations: An Approach to Videogame Criticism

Ian Bogost - Social Science - 2008 - 264 pages
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze ...
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Twisty Little Passages: An Approach to Interactive Fiction

Nick Montfort - Computers - 2005 - 286 pages
An introduction to interactive fiction, exploring the form from gaming and literary perspectives.
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Newsgames: Journalism at Play

Ian Bogost, Simon Ferrari, Bobby Schweizer - Games - 2010 - 235 pages
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as ...
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How to Do Things With Videogames

Ian Bogost - Games - 2011 - 180 pages
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
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Alien Phenomenology, Or, What It's Like to be a Thing

Ian Bogost - Philosophy - 2012 - 166 pages
Examines the author's idea of object-oriented philosophy, wherein things, and how they interact with one another, are the center of philosophical interest.
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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret ...

Ian Bogost - Science - 2016 - 288 pages
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds-forges a new path for creativity and joy in our impatient age Life is boring ...
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