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Books Books 1 - 10 of about 38 related to A Casual Revolution: Reinventing Video Games and Their Players.   

The Art of Failure: An Essay on the Pain of Playing Video Games

Jesper Juul - Games - 2013 - 157 pages
Argues that video games are not fun but actually lead to feelings of frustration and incompetence and that video games are one of the few mediums that allow us to experience ...
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Family Time

Jesper Juul - Family & Relationships - 2012 - 236 pages
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Half-Real: Video Games Between Real Rules and Fictional Worlds

Jesper Juul - Computers - 2011 - 248 pages
Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
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Game Design Workshop: Designing, Prototyping, & Playtesting Games

Tracy Fullerton, Chris Swain, Steven Hoffman - Performing Arts - 2004 - 480 pages
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the ...
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James Newman - Games - 2004 - 198 pages
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How Computer Games Help Children Learn

David Williamson Shaffer - Education - 2006 - 242 pages
Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes ...
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