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Books Books 1 - 10 of about 45 related to Gaming the Past: Using Video Games to Teach Secondary History.   

This Gaming Life: Travels in Three Cities

Jim Rossignol - Games - 2008 - 213 pages
Traveling to London, Seoul, and Reyjkavik, the topic of gaming and its effects on people around the world is discussed through a review of its impact on culture, technology ...
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Serious Games: Games that Educate, Train and Inform

David R. Michael, Sande Chen - Computers - 2006 - 287 pages
Provides information on how to take entertainment game development skills and adapt them to the design of serious games for education, training, and healing.
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The Video Game Theory Reader

Mark J. P. Wolf, Bernard Perron - Social Science - 2003 - 343 pages
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals ...
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Beyond Fun: Serious Games and Media

Drew Davidson - Computer games - 2008 - 198 pages
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative ...
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Digital Games: Literacy in Action

Catherine Beavis, Joanne O'Mara, Lisa McNeice - Computer-assisted instruction - 2012 - 152 pages
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the ...
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"Gaming" Genre: Serious Games, Genre Theory, and Rhetorical Action

2008 - 92 pages
Despite recent increases in digital gaming research from rhetoric/composition scholars, there have been relatively few scholarly treatments of serious games as sites of ...
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