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Books Books 1 - 10 of about 44 related to Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot.   

My Tiny Life: Crime and Passion in a Virtual World

Julian Dibbell - Computers - 1998 - 336 pages
The author provides a study of rape in a virtual world and delves more deeply into the ramifications of crime in a place where race, gender, and identity can be changed at will
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Knowledge Management and Business Model Innovation

Yogesh Malhotra - Business & Economics - 2001 - 453 pages
We are living in interesting times characterized by increasing digitalization of business enterprises in a global interconnected knowledge economy. With waning euphoria about ...
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Virtual Worlds and E-Commerce: Technologies and Applications for Building ...

Ciaramitaro, Barbara - Business & Economics - 2010 - 399 pages
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally ...
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Computer-Mediated Marketing Strategies: Social Media and Online Brand ...

Bowen, Gordon - Business & Economics - 2014 - 313 pages
For years, technology has been the impetus for progress in various processes, systems, and businesses; it shows no sign of ceasing further development. The application of ...
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Branding and Sustainable Competitive Advantage: Building Virtual Presence ...

Kapoor, Avinash - Business & Economics - 2011 - 294 pages
Successful brand building helps sustain relationships with consumers, creating long-term sustainable competitive advantage and protecting businesses from market turbulence and ...
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Designing Virtual Worlds

Richard A. Bartle - Computers - 2004 - 741 pages
A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds ...
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People and Computers X: Proceedings of the HCI '95 Conference

M. A. R. Kirby, A. J. Dix, J. E. Finlay - Computers - 1995 - 438 pages
Human Computer Interaction (HCI) is concerned with every aspect of the relationship between computers and people (individuals, groups and society). The annual meeting of the ...
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