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Books Books 1 - 10 of about 45 related to 3ds Max 2010 Bible.   

Anime Studio 6: The Official Guide

Kelly L. Murdock - Animation - 2009 - 559 pages
Get ready to harness the amazing capabilities of Anime Studio 6, an easy-to-use but powerful 2D animation software package. ANIME STUDIO 6: THE OFFICIAL GUIDE shows budding and ...
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3ds Max 2009 Bible

Kelly L. Murdock - Computers - 2008 - 1296 pages
The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator ...
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How to Cheat in 3ds Max 2010: Get Spectacular Results Fast

Michele Bousquet - Art - 2012 - 256 pages
**How to Cheat in 3ds Max - updated for latest rev of Max (under NDA)** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can ...
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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Lance Flavell - Computers - 2011 - 415 pages
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an ...
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Creating Game Art for 3D Engines

Brad Strong - Computers - 2008 - 336 pages
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring ...
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Mastering Autodesk 3ds Max Design 2010

Mark Gerhard, Jeffrey Harper, Jon McFarland - Computers - 2011 - 912 pages
The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design ...
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Blender for Animation and Film-Based Production

Michelangelo Manrique - Computers - 2015 - 284 pages
See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s ...
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Creating the Art of the Game

Matthew Omernick - Computers - 2004 - 320 pages
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing ...
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Mastering Unreal Technology, Volume I: Introduction to Level Design with ...

Jason Busby, Zak Parrish, Jeff Wilson - Computers - 2009 - 912 pages
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new ...
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