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Books Books 21 - 30 of about 48 related to 3ds Max 2010 Bible.   

gmax Bible

Kelly L. Murdock - Computers - 2003 - 888 pages
"gmax Bible covers every detail that a wannabe game designer could need." -Rob Smith, Editor-in-Chief, PC Gamer If gmax can do it, you can do it too . . . If you delight in mod ...
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PC User's Bible

John Ross, Kelly L. Murdock - Computers - 2007 - 854 pages
The perfect go-to reference to keep with your PC If you want to get the most out of your PC, you've come to the right source. This one-stop reference-tutorial is what you need ...
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Body Language: Advanced 3D Character Rigging

Eric Allen, Kelly L. Murdock - Computers - 2011 - 395 pages
Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs ...
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Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen - Computers - 2006 - 321 pages
Learn the secrets for breathing life into your characters with this guide to edgeloop modeling. As you progress through the pages of this book, you'll create a character with ...
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Autodesk Maya 2015 Basics Guide

Kelly L. Murdock - Computers - 2014 - 524 pages
Written by renowned author and 3D artist, Kelly L. Murdock, Autodesk Maya 2015 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed ...
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Autodesk 3ds Max 2013 Essentials

Dariush Derakhshani, Randi L. Derakhshani - Computers - 2012 - 400 pages
A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max Beginning users of this popular 3D animation and effects software will find ...
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Learning Autodesk 3ds Max 2008 Foundation

Autodesk, - Art - 2013 - 480 pages
Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques ...
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3ds Max Modeling for Games: Insider's Guide to Game Character ..., Volume 1

Andrew Gahan - Computers - 2011 - 458 pages
A guide to game modeling techniques covers such topics as creating complex objects from primitives, vegetation and alpha maps, LODs, and high- and low-poly characters.
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