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Books Books 1 - 10 of about 45 related to Project Arcade: Build Your Own Arcade Machine.   

Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega

Joe Grand, Albert Yarusso - Computers - 2004 - 512 pages
The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms ...
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Repairing and Upgrading Your PC

Robert Bruce Thompson, Barbara Fritchman Thompson - Computers - 2009 - 448 pages
Most computer users think that fiddling with the insides of their PC is taboo. They fear that by removing the screws that hold the case on, they're crossing into forbidden ...
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Programming Linux Games

Loki Software, Inc, John R. Hall - Computers - 2001 - 415 pages
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute ...
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Halo 2 Hacks: Tips & Tools for Finishing the Fight

Stephen Cawood - Computers - 2005 - 272 pages
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the ...
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Price Sensitivity for Electronic Entertainment: Determinants and Consequences

Gunnar Clausen - Business & Economics - 2005 - 300 pages
This study presents a comprehensive behavioral model for the determinants and consequences of price sensitivity in the domain of electronic entertainment. Survey data was ...
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The Kids are Alright: How the Gamer Generation is Changing the Workplace

John C. Beck, Mitchell Wade - Business & Economics - 2013 - 204 pages
Think video games are kids' stuff? This book tells that all those hours immersed in game culture have created masses of employees with unique attributes. It also dispels common ...
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Hellgate: London: Exodus: Hellgate: London

Mel Odom - Games - 2007 - 352 pages
LONDON, 2038 The once-great city lies in ruins. A massive gash in the fabric of our reality roils against the horizon as it blends into a permanently darkened sky. The world as ...
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Visualizing Quaternions

Andrew J. Hanson - Computers - 2006 - 600 pages
Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern ...
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Computer-Graphic Facial Reconstruction

John G. Clement, Murray K. Marks - Social Science - 2005 - 384 pages
This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and ...
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The State of Play: Law, Games, and Virtual Worlds

Jack Balkin, Beth Simone Noveck - Games - 2006 - 304 pages
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit ...
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