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Books Books 1 - 10 of about 28 related to Beyond the Nintendo Masters.   

Sams Teach Yourself Game Programming with DirectX in 21 Days

Clayton Walnum - Computers - 2002 - 701 pages
Teaches how to write games using Direct3D, discussing such topics as how to create and manage Direct3D objects, how to program animation sequences, how to add sound effects ...
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The Complete Idiot's Guide to Programming Basics

Clayton Walnum - Computers - 2001 - 275 pages
Introduces basic concepts of computer programming, including program flow and branching, Boolean operators and expressions, logic errors, detecting and debugging errors, and ...
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The Complete Idiot's Guide to Home Recording Illustrated

Clayton Walnum - Music - 2003 - 227 pages
In this book you get: a practical explanation of how a multitrack recorder is used to separate vocals and instrumentation ; techniques for fixing a less than stellar ...
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The Complete Idiot's Guide to Visual Basic.NET

Clayton Walnum - Computers - 2002 - 383 pages
Yours"re no idiot, of course. You know no programming language is easy, but yours"ve heard Visual Basic .NET is friendlier than others. Still, just the thought of tangling with ...
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Pro Tools Recording Guide

Clayton Walnum - Art - 2004 - 354 pages
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Using MFC and ATL

Clayton Walnum, Paul E. Robichaux - Computers - 1997 - 852 pages
Focusing on using the Microsoft Foundation Classes (MFC) effectively in Windows programs, this book contains extensive coverage of Database programming and the new Windows 95 ...
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Super NES games secrets: for the super nintendo entertainment system, Volume 1

Andy Eddy - Games - 1992 - 304 pages
Suggests strategies for playing thirteen games for the new Super Nintendo Entertainment System, and briefly describes new games
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Windows 95 Game SDK Strategy Guide

Clayton Walnum - Computers - 1995 - 580 pages
Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and ...
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