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Books Books 1 - 10 of about 45 related to What Video Games Have to Teach Us about Learning and Literacy.   

How Computer Games Help Children Learn

David Williamson Shaffer, James Paul Gee - Education - 2008 - 242 pages
Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes ...
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Situated Language and Learning: A Critique of Traditional Schooling

James Paul Gee - Education - 2004 - 130 pages
Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers ...
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Social Linguistics and Literacies: Ideology in Discourses

James Paul Gee - Discourse analysis - 1996 - 218 pages
This text attempts to bridge the disciplinary gap between the study of language and literacy, and the study of social theory and critical pedagogy. Topics covered include ...
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Why Video Games are Good for Your Soul: Pleasure and Learning

James Paul Gee - Computers - 2005 - 122 pages
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the ...
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An Introduction to Discourse Analysis: Theory and Method

James Paul Gee - Language Arts & Disciplines - 2005 - 209 pages
Discourse analysis considers how language, both spoken and written, enacts social and cultural perspectives and identities. In this book, James Paul Gee introduces the field ...
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The New Work Order: Behind the Language of the New Capitalism

James Paul Gee - Education - 1996 - 200 pages
Workplace democracy. Empowerment. Team leaders. Knowledge workers. This is the language of “the new work order” promoted by today’s management, which promises more meaningful ...
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Assessment, Equity, and Opportunity to Learn

Pamela A. Moss, Diana C. Pullin, James Paul Gee, Edward H. Haertel, Lauren Jones Young - Psychology - 2008
Providing all students with a fair opportunity to learn (OTL) is perhaps the most pressing issue facing U.S. education. Moving beyond conventional notions of OTL – as access to ...
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New Digital Media and Learning as an Emerging Area and "worked Examples" as ...

James Paul Gee - Education - 2009 - 92 pages
In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an "academic area" into a more organized field or ...
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