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Books Books 1 - 10 of about 32 related to 3D Game Engine Programming.   

AI Game Engine Programming

Brian Schwab - Computers - 2004 - 594 pages
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Game Engine Architecture

Jason Gregory - Computers - 2009 - 860 pages
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Introduction to 3D Game Engine Design Using DirectX 9 and C#

Marshall Harrison - Computers - 2008 - 424 pages
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
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Designing Virtual Worlds

Richard A. Bartle - Computers - 2004 - 741 pages
A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds ...
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Postmortems from Game Developer

Austin Grossman - Computers - 2003 - 328 pages
Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a license, and ...
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Understanding Motion Capture for Computer Animation and Video Games

Alberto Menache - Computers - 2000 - 238 pages
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such ...
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