Winning Ways, for Your Mathematical Plays, Volume 2For the Mathematical Players. |
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Common terms and phrases
Bertha's blocking boxes capturable coin Chapter Chess color column corner cube cubelet diagonal Dodie Dodie's Dots-and-Boxes doublecross edge empty entry Evie example Extras Fibonacci Fifteen Puzzle Figure finite Fox and Geese frieze patterns give glider graph hare heap hounds infinite J.H. Conway jump Kayles King moves legal move long chains loony loop lose Lucasta magic Martin Gardner Math Mathematical misère play nim-sum nim-values Nimstring nodes number of moves odd number opponent opposition P-positions pair Peg Solitaire pieces polyominoes position of Fig problem puzzle region reply rules second player sequence SHANNON SWITCHING GAME shown in Fig shows solution SPRAGUE-GRUNDY THEORY Sprouts Sprouts game square starting position strategy stealing string Strings-and-Coins Sylver Coinage Table tendril theorem theory there's Tic-Tac-Toe top layer turn Twopins Twopins-vines VINES wandering stones winner winning strategy