Win32 Programming, Volume 1Covering the material needed to understand and write 32-bit Windows applications for Windows 95 and Windows NT 3.51, this work details Win32 application programming concepts, and techniques for the common Application Programming Interface (API) of Windows 95 and Windows NT. Basic methods of Windows message handling are covered, as are advances in mouse and keyboard input handling, and graphical output using the Graphics Device Intefrace (GDI). |
Contents
1 | xxi |
Welcome | xliii |
An Historical Perspective on User Interfaces | 3 |
Copyright | |
61 other sections not shown
Common terms and phrases
ANSI API level bitmap BOOL brush buffer bytes caption child window client area color combo box coordinate system create cursor default define DefWindowProc device context device driver dialog box display context draw DWORD edit control example Figure flags font function call handler HDC hdc header file height hinst hInstance hmenu horizontal HWND hwnd icon image list input focus keyboard list box logical coordinate LPCTSTR macro mapping mode menu item Message Cracker message loop Microsoft mouse NULL operation owner-draw parameter parent window pixels pointer pop-up menu position push button RECT rectangle resource retrieve scroll bar selected SendMessage sends specified static control static void string structure Table TCHAR template trackbar UINT Unicode vertical width window class window function Window handle window styles Windows 95 Windows NT windows.h WM_COMMAND message wParam