The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine

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Taylor & Francis, Mar 8, 2006 - Computers - 600 pages
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). A CD is included with the book.

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About the author (2006)

Edward Maurina is a long-time Torque programmer and trainer. He currently works as a senior engineer for Intel and earned his B.S. in Computer Engineering from Oregon State University. He is co-founder of Hall of Worlds, an independent game studio and developer of educational tools for game engineers.

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