Applying UML and Patterns: An Introduction to Object-oriented Analysis and Design and Iterative DevelopmentYou won't just learn UML diagrams-you'll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include * A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML * New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring * Many new tips on combining iterative and evolutionary development with OOA/D * Updates for easier study, including new learning aids and graphics * New college educator teaching resources * Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum * Techniques for applying the UML to documenting architectures * A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects-and creating systems that are well crafted, robust, and maintainable. |
Contents
ObjectOriented Analysis and Design | 3 |
Iterative Evolutionary and Agile | 17 |
What is Agile Modeling? | 30 |
Copyright | |
54 other sections not shown
Other editions - View all
Applying UML and Patterns: An Introduction to Object-oriented Analysis and ... Craig Larman No preview available - 2005 |
Applying UML and Patterns: An Introduction to Object Oriented Analysis and ... Craig Larman No preview available - 2012 |
Common terms and phrases
abstract actor agile modeling application logic Applying UML artifacts association attribute Cashier chapter class diagrams collaborate common communication diagrams conceptual classes controller create Credit Payment Customer database define Design Model design patterns detailed domain layer domain model domain object elaboration endSale enterItem example external facade getTotal goals Guideline handling identifier illustrates implementation inception instance interaction diagrams interface itemID iteration-1 iterative development Java Low Coupling machine diagram makeNewSale makePayment method Monopoly Game NextGen POS object design object-oriented OO design OOA/D Operation Contracts package package diagrams payment authorization polymorphic postconditions principles Process Sale Product Description ProductCatalog programming Register requirements analysis responsibilities SalesLineItem scenario sequence diagrams Singleton pattern software classes software objects Square SSDs subclass subsystem superclass Supplementary Specification system events system operations System Sequence Diagrams tax calculator timeboxed tion UI layer UML notation UML tool Use-Case Model