Curves and Surfaces for Computer Graphics

Front Cover
Springer Science & Business Media, Mar 20, 2007 - Computers - 460 pages

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:

* Good foundational mathematical introduction to curves and surfaces; no advanced math required

* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces

* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader

* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces

* Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.

 

Contents

7
35
11
41
Linear Interpolation
49
3
70
3
78
4
87
Hermite Interpolation
111
Spline Interpolation 141
140
5
344
Sweep Surfaces
347
6
358
A Conic Sections
363
Graphics Gallery
377
Answers to Exercises
387
7
415
Bibliography
447

Bézier Approximation
175
BSpline Approximation
251
Subdivision Methods 319
318

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