Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine

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John Wiley & Sons, Mar 29, 2010 - Computers - 528 pages
This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
 

Contents

Whats in a Game?
1
1
7
Character Input
10
1
13
1
23
4
33
Designing Your First Program
48
Java
84
8
212
3
224
ArrayList and Iteration
260
One and Many
276
56
399
Multidimensional Data Structures
401
Multidimensional Collections
411
80
418

6
85
1
119
3
126
1
153
Methods Parameters and Design
159
Finishing Up SoloPong
179
88
425
Finishing Rescue Mission
479
A Java Language Keywords
491
265
494
280
503
Copyright

Common terms and phrases

About the author (2010)

Brian C. Ladd and Christopher James Jenkins are the authors of Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine, published by Wiley.

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