Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game DesignerPractical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design. |
Contents
DESIGN THEORY | 10 |
Shootemups | 18 |
Platform games | 24 |
Puzzle games | 30 |
game structure | 36 |
Platformspecific design | 42 |
2D and 3D games | 48 |
Real world to gameworld | 54 |
Environment concept | 98 |
Detailed design specifications | 106 |
User interaction design | 118 |
Game physics | 124 |
Digital modeling applications | 130 |
Texturing | 138 |
Building a character | 148 |
Music and audio design | 160 |
Cut scenes | 60 |
Difficulty curves | 66 |
DESIGN PROCESS | 72 |
Design inspirations | 78 |
Research and development | 84 |
Game concept | 92 |
The production process | 166 |
Tools of the trade | 172 |
Bedroom coders | 178 |
Resources | 184 |
Credits | 192 |
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Common terms and phrases
3D games 3D modeling action allows the player animation artist audio basic build camera challenges Character operates Character stands Character throws character's complete computer game Computer Game Design console create cut scenes Darwinia design process Digital modeling enemies environment example experience film first-person shooter FPS Creator FPS games game concept Game Design Game Design Course game development game engine game mechanics game's gameplay games industry gameworld genre give the player ideas in-game inspiration interact interface level design linear look mesh Metal Gear Solid move Nintendo non-player characters objects on-screen opponents package physics pitch document platform game play player character poly polygons produce prototype puzzle games reference requires role-playing sandbox screen shmup simple skills Space Invaders story Strategy games texture map Valve Software visual weapon Xbox