Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja TurtlesHow do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media. |
Other editions - View all
Playing with Power in Movies, Television, and Video Games: From Muppet ... Marsha Kinder Limited preview - 1991 |
Playing with Power in Movies, Television, and Video Games: From Muppet ... Marsha Kinder Limited preview - 2023 |
Playing with Power in Movies, Television, and Video Games: From Muppet ... Marsha Kinder Limited preview - 2023 |
Common terms and phrases
American Angeles animated Applebee April O'Neil arcade game assimilation Barbies Beverle Houston boys cartoons characters chil child cinema claims cognitive comic book commercial consumerist consumers costume creative culture discourse Dore dren episode father female fighting film Garfield and Friends genre girls global Greenfield HDTV heroes Hollywood home video games Ibid identify images interactive intertextuality Japanese Lasagna Zone male masquerade million mirror stage Miss Piggy mode monologues mother movie Muppet Babies Mutant Ninja Turtles narrative Nintendo Nintendo Entertainment System oedipal Pac-Man Papert patriarchal percent Piaget play players popular postmodernist Press reason cited Reenvoicement role Saturday morning television Shredder sleep-bargaining social Sony Splinter Star structure Super Mario Brothers supersystem tape Teenage Mutant Ninja tion TMNT toys transformation transmedia intertextuality Turtles TV series Victor video games visual warp zones watching Wizard York young spectators