Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games

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McFarland, Oct 27, 2009 - Performing Arts - 268 pages

This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.

 

Contents

Preface
1
Theoretical Approaches
7
2 Parallel Worlds
33
3 Returns to the Past
78
4 Epic Exploits
132
5 Journeys of SelfDiscovery
194
Filmography
247
Chapter Notes
255
Bibliography
257
Index
261
Copyright

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About the author (2009)

The late Dani Cavallaro wrote widely about literature, cultural theory, and anime. She lived in London.

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