The Temptation of Elminster

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Wizards of the Coast, 1999 - Games & Activities - 410 pages
How do you tempt an archmage who has everything?

From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realms-shaking confrontation where Elminster has to make the most important choice of his long life.

Whatever he decides, the Realms will be forever changed . . .How do you tempt an archmage who has everything?

From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realms-shaking confrontation where Elminster has to make the most important choice of his long life.

Whatever he decides, the Realms will be forever changed . . .

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About the author (1999)

Ed Greenwood was born on July 21 1959 in Canada. He is a fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books. Greenwood discovered the Dungeons & Dragons game in 1975 and soon became a regular player. He used the Realms as a setting for his campaigns, which centered around the fictional locales of Waterdeep and Shadowdale, locations that would figure prominently in his later writing. According to Greenwood, his players' thirst for detail pushed him to further develop the Forgotten Realms setting. His works include Shandril's Sage, The Elminster Series, The Shadow of the Avatar Trilogy, The Comyr Saga, The Harpers, The Sundering and The Iron Assassin.

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