Flight of the Dying Sun: An Heirs of Ash Novel

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Wizards of the Coast, May 28, 2013 - Fiction - 320 pages
Seren, Tristam, and their ragged band of adventurers piece together the puzzle of a powerful invention thought lost in the Last War

Some say Ashrem’s Legacy was a super weapon, some a portal to other worlds. Whatever the truth, all know that the Legacy disappeared on the Day of Mourning. But now Ashrem’s heirs have unearthed clues to the Legacy’s whereabouts—and the hunt is on.

Some want to use the Legacy to bring about a new age. Some want to destroy it before it shatters the fragile peace in a world that is trying to put war behind it. But others find their fate inextricably caught up in Ashrem’s Legacy, and in the frozen lands of the far north, they’ll have to find a way to stay alive before they can save the world.
 

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About the author (2013)

Rich Wulf was a freelance graphic designer who woke up one day and realized he enjoyed writing stories about the unreal much more than laying out phone books. He has worked on the Legend of the Five Rings Role-Playing Game since 1999. His works include Way of the Wolf, Bells of the Dead, Rokugan, the Wizards of the Coast novel Wind of Justice, and many other Legend of the Five Rings products. His work has appeared in Dragon magazine as well as other publications and websites. Rich currently lives in the St. Louis area.

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