Understanding Video Games: The Essential IntroductionUnderstanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will:
Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society. |
Contents
Introduction | 1 |
1 Studying Video Games | 7 |
2 The Game Industry | 15 |
3 What Is a Game? | 31 |
4 History | 61 |
5 Video Game Aesthetics | 121 |
6 Video Games in Culture | 157 |
7 Narrative | 199 |
8 Serious GamesWhen Entertainment Is Not Enough | 239 |
9 Video Games and Risks | 273 |
Video Game Timeline | 305 |
Glossary | 311 |
Games Cited | 317 |
337 | |
369 | |
Other editions - View all
Understanding Video Games: The Essential Introduction Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca No preview available - 2016 |
Understanding Video Games: The Essential Introduction Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca No preview available - 2016 |