The Art of Remember MeJust in time for the hotly anticipated action puzzler's release, Dark Horse, Capcom, and Dontnod Entertainment invite fans to explore the intricate, enigmatic dystopia of Remember Me! Guided by the game's creators, readers will traverse the darkly beautiful avenues and alleyways of 2084 Neo-Paris and examine the complex technology that enables memory hunters to manipulate and remix the innermost secrets of society's most powerful leaders. Dontnod founder and comics veteran Aleksi Briclot sheds light on the genius that inspired the creation of this alluring, daring, and dangerous new universe! * Sure to be one of the gaming highlights of 2013! * Introductions by the game's creative and art directors! * Experience the creation of Remember Me's innovative, arresting visuals! |
Contents
Foreword by JeanMaxime Moris | 6 |
Introduction by Aleksi Briclot | 7 |
Introduction by Michel Koch | 8 |
NeoParis | 10 |
Nilin | 27 |
Low LifeLow Tech | 35 |
Macrowave | 51 |
High TensionDeep Exit | 67 |
Headshot | 105 |
Rotten Core | 123 |
page | 126 |
Paradise Lost | 135 |
Sins of Our Fathers | 153 |
Deleted Memories | 173 |
Inside the Studio | 181 |
Afterword by Oskar Guilbert | 184 |
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Common terms and phrases
ACTION-ADVENTURE GAME Alain Damasio Aleksi Briclot Alexis approach architecture art this page BASTILLE PRISON buildings characters color scheme concept art Concept Artists create Deep-Paris developed digitized memories Director DONTNOD drones elements Environment Artists Episode Errorists feel Forlan's Memory Frédéric Augis functional futuristic game's gameplay Gary Gray GJA GJA global graphic design helmets High-Paris hints of orange human iconic idea inmates inspiration Jean-Maxime Moris Kid X-Mas Lead Leaking Brain Leapers Level Designers look Manager Marketing Memorize logo Memory Hunter Michel Koch Mid-Paris MKO MKO MKO+PCH Mnemopolis Neo-Paris Nephilim Nicolas Nilin Nilin's Ego-Room page PCH Paris Paul Chadeisson players Porte d'Orléans production realistic recognizable Reconversion Remember Me's robots Scylla Sébastien Sensen technology Senwall shapes silhouette SORTIE sound design space SPAMMER story storyboard Strategy streets structure studio stylization SUBURB PARMENTIER Thibaud Siamer throughout the game tower VALET visual signature