Global Interdependence: Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991

Front Cover
David Crookall, Kiyoshi Arai
Springer Science & Business Media, Dec 6, 2012 - Mathematics - 341 pages
This volume records the proceedings of the 22nd Annual International Con ference of the International Simulation and Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International Conference Hall; the 3rd day was spent admiring the floats of the famous Gion Festival in the exquisite city of Kyoto and the Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and visiting one of the Sharp factories. During the last 2 days of the conference we were made most welcome in the Faculty of International Relations of Ritsumeikan University. The day after the conference, a number of delegates went to Hiroshima (the Peace Memorial Hall, Museum and Park) and also to one of Japan's "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, round-table discussions, workshops, papers. This volume reflects most of those sessions, in the form of either a full paper or a short abstract.
 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Applying Principles of Graphic Design to Game Design
17
A Global Model of Simulation and Game Evaluation
32
Information Technology and Simulation Games
43
Some Applied Results
49
Software to Communicate Global Models
57
Modeling Organizations with Visual Agents
66
Future Perspectives for Global Modeling
74
Communication and Understanding Around the World
89
Global Change and the CrossCultural Transfer of Policy Games
208
Policy Exercises on Global Environmental Problems
216
An Open SimulationGame with a TV Studio as a Tool
223
A ComputerSupported Meeting Environment for Policy Exercises
230
Municipal Planning Room for Policy Exercises
238
Space Influences on Earths Ecological and Economic Systems
246
Global Changes in Business and Economics
259
Aiso M
263

Synchrony in Intercultural Communication
99
An Environment for Global Awareness
106
Global University for Global Peace Gaming
112
Establishing CrossCultural Connections in the Classroom
121
Chinese Word Games for School Children
131
Training International Commercial Negotiators Through Simulation
143
A GameGenerating Game
159
Simulation Structure and Attitude Change in a High Technology
165
Introducing GamingSimulations into the Planning Process in
175
The NEW COMMONS GAME
184
A Tragedy of the Commons in the Making?
192
Three SimulationGames and Their Impact on Participants
202
A GamingSimulation Study
267
Strategic Decision Making in Business Gaming
279
Management Games in the International Business Classroom
287
Business and Engineering Gaming in the Ukraine
294
Stock Market Simulation
300
Using Spreadsheets for Complex Business Simulations
307
A Holistic Approach to Using a Marketing Strategy Simulation
312
Simulation Gaming and the Improvement of Quality
318
Building More Meaning into the Organizational Modeling Process
327
Modeling and Managing a Top Management Game by an Expert System
333
Copyright

Other editions - View all

Common terms and phrases

Bibliographic information